Need A Basic Rundown of the Rotation for Berserker - TERA

The Berserker is the first close combat DPS job I will introduce. Berserker wielding a large axe, wearing heavy armor, has the highest level of weapon damage; tied with an archer. Their damage rating is second only to Archer. They have the highest crit rate; tied with Slayers. For a while, Berserkers were mistaken for the third tank because they also wore plate armor. However, this is not the case, of course, although if mad warriors can be tanked, this is not a viable option. Berserker intends to attack from behind with other DPS classes. Even though they are wearing armor, they can be blown up quickly by monsters and other players. Who Can give me a basic rundown of the rotation?


I don't know that I follow his rotation guidelines exactly but am a parse Zerk myself and think that it can be easier to think of it as a priority list instead of memorizing rotations.

1) TS

2) Cyclone and combos based on its resets

3) Fillers

For 2, you can fit other skills in between Cyclone resets depending on which tick it reset on. For example, your Cyclone does 5 hits and it resets on one of the later hits which means you have more time to do combos before time runs out. In this case, you hopefully have Lethal Strike (or Raze) off CD so you can then use one of those into a TS (in between Cyclone resets, you can tap TS and it will count as fully charged) and then Cyclone again.

If you reset your Cyclone really early (and you'll have to practice and play around with this) you won't have enough time to throw a TS combo in there. So instead you'll Lethal or Vampiric Blow into Lethal between Cyclones. Vampiric Blow is tapped right after an overcharged TS or Cyclone because charging it up doesn't make it good enough to be worth the time spent charging.

Note that after the third consecutive Cyclone, you won't be able to chain anything in between Cyclones without forfeiting your resets, so you'll just Cyclone until you have no more resets.

For 3, fillers are typically Overwhelm > Raze > Flatten in a combo, and Tackle, Sweeping Strike, or even auto attacks if you're extremely good at playing optimally and have everything else on CD.

I know this can get really confusing. For an example optimal rotation, see below. Do note though that I haven't played in several weeks and there's been some additional theorycrafting in Discord while I've been away.

TS > Cyclone > Lethal > TS > Cyclone > Raze > TS > Cyclone until no more resets > Lethal (if you still have it off CD due to resets > TS > fillers > repeat

Typically without godlike RNG, you might be looking at something more like:

TS > Cyclone > Lethal > TS > Cyclone > Vamp Blow > Lethal > TS > fillers > repeat

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